Ten Esa

Bow Wizard

Description:

Ten Esa
Female elf wizard (exploiter wizard) 1 (Pathfinder RPG Advanced Class Guide 133)
LN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +2


Defense


AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +2; +2 vs. enchantments
Immune sleep


Offense


Speed 30 ft. (20 ft. in armor)
Melee cold iron cestus +1 (1d4+1/19-20) or
silver cestus +1 (1d4+1/19-20)
Ranged +1 paueliel composite longbow +4 (1d8+2/×3)
Special Attacks arcane reservoir (1/4), intense spells (+1 damage)
Wizard (Exploiter Wizard) Spells Prepared (CL 1st; concentration +5)
1st — burning hands (DC 16), burning hands (DC 16)
0 (at will) — detect magic, mending, prestidigitation, ray of frost, read magic


Statistics


Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (evocation), Spell SpecializationUM
Traits forlorn, magical lineage
Skills Acrobatics +3 (-1 to jump), Craft (bows) +8, Fly +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +8, Linguistics +8, Perception +2, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane bond (admixture), elven magic, versatile evocation
Combat Gear cold iron durable arrow (50), pearl of power (1st level); Other Gear armored kilt haramaki, +1 paueliel composite longbow (+1 Str), cold iron cestus, silver cestus, 150 gp


Tracked Resources


Arcane Reservoir +1 DC or CL (4/day) (Su) - 0/4
Cold iron arrow, durable - 0/50
Pearl of power (1st level, 1/day) - 0/1
Versatile Evocation (7/day) (Su) - 0/7


Special Abilities


Admixture Associated School: Evocation
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
School Understanding Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 2 rds.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (5/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Bio:

Ten Esa

Heart of the Dungeonlands ASHB